Description
Tanggal rilis: 2011/09/08
Platform: Sony Playstation 3
Developer: Bandai Namco Games
Jumlah disc: 1
Perkiraan tiba di alamat pemesan: 2 hari
Deskripsi:
– Region: 2 Japan
– Second hand
– Language: Japanese
– Subtitle: Japanese
– Kondisi box 80%
– CD dan manual dalam keadaan baik
Takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot’s central theme is “RPG of Unwavering Convictions”.
Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
During battle sequences, the game uses the Dual Raid Linear Motion Battle System, a variation of the Linear Motion Battle used in the Tales series. Four characters from the party are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand The enemy mob’s number, appearances, behavior, vary and are dependent on the mob’s avatar. Both sides’ objective is to deplete the other side’s health points (HP) using attacks and skills. When a party member’s health falls to zero, the party member faints until revived with items, by a healer, or resting at an inn on the field map; Mobs with zero HP disappear from the arena. Killing all the mobs will yield experience points, items, and allows the player to return to the field map. If all four participating party members are defeated, a game over will occur. Skill and attribute development is based on a system of orbs placed on the nodes of a hexagonal web called the Lilium Orb. When characters level up, they receive GP which can then be allocated to the orbs on the web in a uni-linear path. Each orb activated contains either a new skill or an attribute upgrade.
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