Description
Tanggal rilis: 2008/08/28
Platform: XBOX360
Developer: Microsoft, Silicon Knights
Jumlah disc: 1
Perkiraan tiba di alamat pemesan: 2 hari
Deskripsi:
– NTSC-J Japan
– Second hand
– Language: English, Japanese.
– Subtitle: English, Japanese.
– Kondisi box 80%.
– CD dan manual dalam kondisi baik.
Before the Dawn of the Æsir, the great machines called the “Children of Ymir” stalked Earth, bent on destroying humanity. As the war escalated, man and machine exchanged nuclear and anti-matter weapons, leaving a once-lush world frozen in a thousand-year winter. Humanity now teeters on the brink of extinction. Earth’s population is now only a few million sheltered in the walled enclave of Midgard. The great sentient machines have prospered in the eternal winter. Humanity, however, is not alone. They pray to the Æsir and faithfully worship the great Organically Distributed Intelligence Network or ODIN for short. As protectors, it is the Æsir’s duty to ensure humanity survives. Their cybernetically-enhanced bodies and minds make them far more powerful than mortals, and they are properly revered as gods.
Too Human is an action role-playing game from a third-person perspective. The player takes control of the lead character Baldur in a third-person perspective with the camera distance being adjustable, even controllable during some in-game cinematics to involve the player in the story further. Camera control is limited to the player, with the choice to re-adjust the camera back to its default third-person view being the primary feature following the player and swinging when the player does the same, similar to an auto targeting system. This is because the right analog stick is used for melee combat, instead of traditional camera control, with certain attacks and combos being executed by pushing the stick in the direction of the target with follow-up stick movements applying further attacks with projectile attacks only using an auto lock-on system. Attacks can be combined to execute attacks such as performing combos on enemies in mid-air, attack slides, and juggling foes in the air with projectile weapon attacks. Another aspect of combat are “Ruiner” attacks, powerful abilities that can indirectly affect surrounding enemies and can be mixed with other attacks to perform finishing strikes.
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